
This allows for both the nodes and phases to have baremetal actions taken against them. It is using angular material tables to render the data on the screen and hides / shows the nodes or phases based on the user interaction. This may need some improvements but it is working for all the testable functions. Change-Id: Icb9e1f14735d96b37758e90c2ec9973279022b9e
52 lines
1.4 KiB
Go
52 lines
1.4 KiB
Go
/*
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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https://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package ctl
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import (
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"fmt"
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"opendev.org/airship/airshipui/pkg/configs"
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)
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// HandleSecretRequest will flop between requests so we don't have to have them all mapped as function calls
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// This will wait for the sub component to complete before responding. The assumption is this is an async request
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func HandleSecretRequest(user *string, request configs.WsMessage) configs.WsMessage {
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response := configs.WsMessage{
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Type: configs.CTL,
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Component: configs.Baremetal,
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SubComponent: request.SubComponent,
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}
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var err error
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var message *string
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subComponent := request.SubComponent
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switch subComponent {
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case configs.Generate:
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err = fmt.Errorf("Subcomponent %s not implemented", request.SubComponent)
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default:
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err = fmt.Errorf("Subcomponent %s not found", request.SubComponent)
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}
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if err != nil {
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e := err.Error()
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response.Error = &e
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} else {
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response.Message = message
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}
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return response
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}
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